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Unity particle playground features
Unity particle playground features




unity particle playground features

  • - Fixed FBInstant.ShareAsync not working correctly if you send data that is not null.
  • - Fixed compression error producing corrupted archives and consequently leading to broken builds.
  • unity particle playground features

    - Resolved decompression errors with Playable projects before 3.4.0.- Long-pressing on iOS devices no longer causes videos to freeze.- Added new message before creating an estimate in the Size Breakdown window.- Updated warnings about Runtime Analysis usage in Size Breakdown and Project Diagnostic.- Double-clicking any asset in Size Breakdown takes you to the original asset in Unity.- Improved logic for finding NPOT textures in Repeat mode.

    unity particle playground features

    - Optimised resizing and compression operations for images with premultiplied alpha.- Added support for older DOTween versions (1.1.640).- Runtime Analysis: Reflection module can now be excluded.Version 3.9.0 - June 9th, 2022 ​ New Features ​ - Facebook Instant Games: added functionality to log all used FBIG API functions to analytics.- Facebook Instant Games: fixed mappings for Haptic feedback and GraphAPI.- Facebook Instant Games: fixed C# objects and strings are accepted by some functions, while Facebook API expectes JS objects.- Facebook Instant Games: fixed loading progress stuck to zero.- Facebook Instant Games: fixed PlayerPrefs not working when the build is downloaded from Create Hub.- Fixed incorrect package assets export on windows.- Optimised performance of Dumm圜odeEditorScope.- Improvements for Particles Gravity Modifier.- Fixed the AudioSource.Stop() not stopping all clips after multiple PlayOneShot() calls.- Refactored AudioSource stop(), play(), and pause() methods.- Removed the report issue button in Project Diagnostic.- Added possibility to fix the Linear color space issue from Project Diagnostic.- Fixed creatives loading with black elements when opened in a network for the first time.- Dev Environment disabled on mobile devices.- Improved Shader Runtime Analysis logic.- Added warning if any excluded scene is selected for export.- Fixed incorrect asset path for package assets.- Use cached shaders to accelerate export time.- Modules can be excluded when code stripping is disabled.

    unity particle playground features

    - Runtime analysis: Prefab module can now be excluded.- Fixed rebuilding luna project sources error.- Fixed builds trying to animate a none existing property of a material in the browser.- Hidden logEvents messages in browser console.- Fixed missing shaders in Create Hub with empty SVC_Luna.- Fixed Project Diagnostics logs stopping when Asset Processing causes an unknown error dialogue within Unity.- Added support for Camera.cullLayerDistances.- Project Diagnostics: the details section has been redesigned.- Project Diagnostics: removed filters.- Project Diagnostics: simplified logs.- Removed the option to build for Create Hub from the bottom left button.- The display of overloaded methods in the Runtime Analysis tab has been improved.- The HideFlags API has been implementedThe HideFlags API has been implemented, as well as serialization issues with objects with specific flags have been addressed.- Option to build and update concepts from the Create Hub tab.Version 3.11.0 - July 7th, 2022 ​ New Features ​ - Fixed parsed shaders breaking after updating Luna Playable version.- Fixed "NullReferenceException" error appearing when searching for a keyword in an empty tree view.- The ?startup, ?spector and ?fps flags are now available for platform builds.- Expanded the description for missing shaders error.- Runtime Analysis automatically includes all parent classes when manually including a class in the Code tab.- Added release notes to plugin window.






    Unity particle playground features