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Second life camera
Second life camera







It in turn provides access to three new options: An updated camera floater, which is used to both control your camera and create any camera presets you may need.The Camera Presets icon and drop-down – presenting the means to quickly access and use created camera offsets.

second life camera

To achieve this, the Camera Presets RC viewer presents five new or updated UI elements:: What’s more, it makes it possible to create and save multiple camera presets that cane be used as requires with a simple click or two of the mouse. The Camera Presets Viewer eliminates this by providing access to the required options through the viewer UI and by using the camera controls. However, manually setting up a camera preset involves a dive into using the viewer’s Debug settings – something many users do not find comfortable and which is not particularly easy unless you know exactly which debug options to play with.

second life camera

For my part, and as an example, I’ve long used Penny Patton’s camera offsets, which she first allowed me to reproduce in these pages far back in 2011 (see: SL Camera Offsets), and which I still use today, saved as a part of my personal settings for Firestorm. There are many reasons for doing this – from things like improved game play (combat games, etc.), through to being able to better build to scale without fear of cameras ending up stuck the wrong side of ceilings, etc.

second life camera

Some third-party viewer developers also provide adjusted defaults within their viewer offerings. Many people have developed custom camera placement options that range from instructions on editing the camera debug settings through to the use of scripted HUDs. This idea with this viewer is to provide an easy and intuitive means for users to be able to create avatar camera positions they find comfortable to use, and which can be saved and used as needed.

SECOND LIFE CAMERA CODE

On Friday, January 24th, Linden Lab issued the Camera Presets release candidate viewer – links at the end of this article.ĭeveloped as a result of the code contributions and work of Jonathan Yap, who was responsible for bringing graphics presets to the viewer (which allows users to create and store custom graphics settings for their viewer – see: Early looks: Avatar Complexity and Graphics Presets (2015)).







Second life camera