

So when your main force infantry arrives disembark them at the rear then walk them up. Basic rule of thumb is cheap stuff for close fighting and expensive stuff for open ranges. For jungles you want Autocannons and flame tanks. If it is one of the open mountain maps you want plenty of autocannons and other short range vehicles. If it is plains hedge hopping then you want tank destroyers and ATGM vehicles. The vehicles are the most dependant on the objective terrain. Now the AA section should consist of mainly high end infared AA and a few more spaags. The tanks should consist of some low to mid range tanks, bring defensive tanks over calvary tanks. The one exception is flame thrower infantry you should have at least 2 squads of them. The infantry should be mostly consisting of cheap non specialty units because it will be bombed and cheap units burn just as bright as SF. The main force consists of four basic categoriesl infantry, tanks, AA, and specialty units that all go at 110 kph road speed. Now that you’ve got just the tip in your objective now you need to mount the rest of your forces to steady it up and get ready for the next push. The jeeps you should split up and take control of the open spaces hopefully sniping at incoming apc’s and other soft targets.

The spaags you keep to the rear of the city and should attk move them up. You should have moved your SF forces forward through the city giving the rear buildings space for the new troops. Start planning their disembark spots by queing orders (hold shift). Now your adv ground forces should be arriving at the objective. Choose the one that best fits the situation and if nothing is giving you too much problem bank it. Now it is time to choose a plane quickly and your basic choice is between nplm or ASF. What is going on at your objective? how is it being contested? you should have about a 100 pts now depending on income mode. So at this stage your adv ground forces are on their way and should be arriving shortly. If you do not have AA helos available to you then 3 cheap fast helo’s (20-25pts) are your second best bet and just use them as screening force for your landing infantry and just attack move them forward spread out. The aa helo’s are here to shield your landing choppers then pull back a bit after successful landing. Don’t be too aggressive with landing spots, the SF landspeed will make up the difference rather easily and have the advantage of not being dead. Keep your aa/fodder helo in front of your SF helo if this means buying a cheaper slower helo then do it. Your goal is to keep the advanced force under 200 preferably about 150. If possible you want 1-2 150 kph spaag units with a 2-4 jeeps and some reserve/line troops in 150 kph apc’s approx 4-6 squads. It should consist of SF helo infantry, some form of AA helo and backed up with fast moving ground units. This is the tip of the spear but just like a spear the tip is the smallest part. Finally their is your reserve force which has replacement infantry/supplies/specialty units/ inf recon. The main force is the meat of your force and brings in your tanks/infantry/aa assets.

The first recon/adv force is by far the smallest force and should consist helicopters and 150 kph vehicles. The starting force should consist of 3 elements adv/recon force, main force, and reserves. So adjust your forces accordingly wether it be forest fighting or plains hedge hopping bring the right units for the job. The first thing you need to do is establish where you are going with your forces and what sort of objectives you are going to be taking.

The starting force is assumed to have 1000 pts but you can scale it up or down and just remember your key concepts. This guide covers basic army compositon for beginners and intermediate players as well as the first 2-3 minutes of the opening game.
