

As a note: we use MS Visual C++ 2008 Express to build this in Windows, and GCC 4.4 on Linux.
Hexen mods how to#
Inside the zip package below are instructions on how to apply it to an unmodified Doom 3 SDK 1.3.1 installation on either Windows or Linux (Mac is *theoretically* the same) to attain the complete sources for the first Hexen: Edge of Chaos release.
Hexen mods Patch#
Zeroth has packed up a unified GNU Patch file from our demo release. Perhaps we should be scared, we're supposed to give feedback on all this stuff!Īlso for all you interested programmers out there we have a nice little treat. Our mapping department has never had so many active members. He's already started work on some concept for his level and we're all excited to see what he can do. Joining at about the same time as Maxetormer, ShadoW hopped on board as a mapper. Times are good in our modeling department, times are very good. He's only been here a few weeks and already he's provided a WIP concept on the Centaur and his first in game model, the glorious falcon shield. Maxetormer joined us this past month as a concept artist, and modeler. It's been quite the good problem to have. Posted by deadite4 on Tuesday 22nd of February 2011 05:59:49 PM.Īs time keeps progressing so do we! Work continues in all departments of the project at an alarming pace. Tuesday 22nd February, 2011.New Month, New Members? Hexen:Edge of Chaos is well respected among developers and fans and it's the perfect opportunity to get real life experience with working on a professional quality title. Several other members have had the opportunity to end up doing their dreamjob for a gaming company using this TC as a stepping stone into the world of gaming. We offer a position in a team that works on a prestigious Total Conversion. And ofcourse, last but not least: You'll be creating some amazing features that we've wanted to see in game for a long, long, time. You'll also be responsible for keeping progress in the coding work at a steady rate. You'll be in contact with the teamlead and coordinator and divide and assign the coding work that needs to be done to the other coders.

As Lead Programmer you'll be responsible for all assets of the coding and scripting, maintaining quality control and working with our current team of two coders to fix our coding issues. To help us with some intricate coding issues, and help us keep momentum in the development, we are searching for a lead programmer that has experience with C or the Doom 3 SDK and the Doom 3 engine. Posted by BloodRayne on Saturday 12th of March 2011 09:04:14 AM.
